Twin Reality Technologies

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Founded in 2020, Twin reality technologies LLP is an AR/VR development company. The company provides AR/VR development, web development, blockchain, and custom software development and has a small team. The company is headquartered in Vadodara, India.

Client Insights

Industry Expertise

Gaming

30%

Advertising & marketing

20%

Arts, entertainment & music

15%

Education

10%

Real estate

10%

eCommerce

10%

Retail

5%

Client Size Distribution

Small Business (<$10M) 40%

Midmarket ($10M - $1B) 30%

Enterprise (>$1B) 30%

Common Project Size

<$10K 2 projects

$10K-$49K 2 projects

Clients

This provider has not added their key clients.

Highlights from Recent Projects

Overall Rating

5.0
5 Reviews

Twin Reality Technologies was engaged by Third Stage Consulting, a documentary impact campaign creator, to create a virtual art gallery. The project involved a team of 2-5 employees who were responsible for developing a virtual space that included 70 pieces of digital art, music, and poetry. The deliverables for the project incorporated virtual architecture, interior design, art piece placement and design, optimization, embed coding, and hosting services. The client found Twin Reality Technologies on Upwork and opted for them over other providers due to their high ratings, affordable pricing, culture fit, and value for cost.

For TDV Engineering Services, a digital technology solution provider, Twin Reality Technologies developed a dedicated virtual reality application for industrial project review. The project was managed by a larger team of 6-10 employees. The client found Twin Reality Technologies through an online search and selected them because of their high ratings, proximity to their location, affordable pricing, culture fit, and value for cost.

In a project for an educational technology company focused on robotics, Twin Reality Technologies was tasked with developing an interactive VR system for the education sector. A team of 2-5 employees worked on the project, named EduVision VR for Education. The scope of work included VR content development, user experience and interface design, hardware considerations, software integration, testing and quality assurance, and training and support. The deliverables were a variety of VR content modules, a unified platform for accessing VR modules, a report recommending the best VR hardware options, user guides, training materials, a quality assurance report, and a framework for support and updates. Twin Reality Technologies was referred to the client and selected because of their high ratings, proximity to the client's location, affordable pricing, and good value for cost.

Timeliness

5.0

Service Excellence

5.0

Value

5.0

Would Recommend

5.0