Rumble Fish
visit site- $25,000+
- 10 - 49 employees
- Kraków, Poland
Client Insights
Industry Expertise
30%
25%
25%
10%
5%
5%
Client Size Distribution
Small Business (<$10M) 60%
Midmarket ($10M - $1B) 20%
Enterprise (>$1B) 20%
Common Project Size
<$10K 3 projects
$200K-$999K 3 projects
$50K-$199K 2 projects
Clients
- MakerDAO
Highlights from Recent Projects
Rumble Fish executed a project for Thulium, an omnichannel CRM service, where they developed a mobile application to fix messaging issues and streamline front-end and back-end development. Rumble Fish was chosen due to their understanding of the client's needs and their expertise in React Native. The team used React Native to create an Android and iOS compatible app. Swagger was used for the back-end, while Storybook was utilized for building UI components. Two React Native developers from Rumble Fish worked on this project. The use of native functionalities led to significant time and cost savings during the app's development.
In a project for Macabre Enterprises, a games distribution company, Rumble Fish provided UI/UX design for a party game mobile app. The app, designed to match the Victorian aesthetic of the game, served as a timer and a marketing tool. Rumble Fish was chosen based on their reputation and understanding of the client's needs. They advised the client to build the app with React Native to cut costs and expedite the development process. One React Native developer and one business analyst from Rumble Fish worked on this project.
For a startup aiming to build a secure, decentralized alternative to team chat apps, Rumble Fish was hired to investigate the feasibility of building a fully peer-to-peer messaging app and then to build an MVP. Rumble Fish was chosen based on recommendations from a friend's company and their experience in blockchain/decentralized tech. The project involved building a desktop messaging app that could send and receive messages using a Zcash full node, building a blockchain-based registry of usernames on Zcash, and troubleshooting performance issues. The Rumble Fish team initially consisted of a part-time senior manager and a full-time developer, but grew to include four additional full-time developers and a part-time QA specialist.