MANGOSOFT
visit site- $10,000+
- 50 - 249 employees
- Kyiv, Ukraine
Mangosoft is a software development agency founded in 2016. Based in Los Angeles, with an office in Kiev, Ukraine, the team of 43 specializes in mobile app development, web development, and IT strategy consulting. They primarily serve small business and mid-market clients in the eCommerce, financial services, and IT industries.
Client Insights
Industry Expertise
60%
40%
Client Size Distribution
Small Business (<$10M) 10%
Midmarket ($10M - $1B) 50%
Enterprise (>$1B) 40%
Common Project Size
$10K-$49K 3 projects
$50K-$199K 2 projects
<$10K 1 project
Clients
- Meethoneybee
Highlights from Recent Projects
MANGOSOFT was hired by a digital marketing company to develop a cross-platform mobile app for a car rental business. The goal was to attract the younger demographic, which made up 80% of the target audience. MANGOSOFT was chosen after a thorough review of their previous projects and positive feedback. The team, which included a project manager, business analyst, developers, a UI designer, a DevOps engineer, a database programmer and a QA specialist, delivered three design layouts within two weeks. The marketing team approved the design and the development process began. The client was pleased with the quality of work and the team's dedication to meeting their goals.
In another project, MANGOSOFT was contracted by Bandai Namco America to develop and code a project in-game and port games from their existing mobile platform to a new OS. MANGOSOFT's team of 30 to 40 people provided art and porting for both projects, and also learned the technical skills necessary to move the existing code over to the new OS. They also worked on a wrestling style video game, providing the backend, server-side coding, and art. The project, which started in 2012 and finished in 2014, was a success, with the client investing between $2,000,000–$3,000,000 in the project.
MANGOSOFT was also hired by QualityWorks Consulting Group to update an existing game to cater to modern teenagers. The goal was to have updated game functionality and characters that would appeal to teenagers, and to complete the project in four months. MANGOSOFT's team of artists, animators, game designers and developers were involved in the full-cycle game development, from creating artworks and animation to development on Unity. The project was a success, with the team's rational planning and thorough monitoring by MANGOSOFT's project managers being particularly appreciated.