The Curve

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The Curve, a software development firm, is in Sheffield, United Kingdom. They specialize in custom software development, web development, and mobile app development and were founded in 2019.

Client Insights

Industry Expertise

Business services

20%

Manufacturing

20%

Financial services

15%

Medical

15%

Education

10%

Information technology

10%

Non-profit

10%

Client Size Distribution

Small Business (<$10M) 25%

Midmarket ($10M - $1B) 65%

Enterprise (>$1B) 10%

Common Project Size

$10K-$49K 5 projects

<$10K 2 projects

$200K-$999K 1 project

Clients

This provider has not added their key clients.

Highlights from Recent Projects

Overall Rating

4.9
8 Reviews

The Curve was hired by Schools Plus, a social enterprise, to transform their booking platform. The goal was to enable self-service for schools and customers, and to add unique functionality. The Curve was selected after a comprehensive worldwide tender process, with the deciding factor being the potential for a good working relationship. The team from The Curve consisted of a project manager, project administrator, business analyst, developers, and a quality controller, with additional expert input as required.

Fitwins, a motivational fitness app, hired The Curve to take over the maintenance of their app after their third-party provider was unable to continue. The company was at a critical stage of growth and needed to minimize outage and avoid disruption for users. The Curve was recommended by a successful tech mentor, and was tasked with securing the full tech stack for Fitwins, including transferring all APIs, AWS, domains, and the full stack. The team from The Curve consisted of the CEO and a software engineer.

Arithmagicians, a company that creates maths games, hired The Curve to develop an online version of their maths game and help them start an online business. The Curve was found through an online search and was chosen due to their pricing and company values. The project involved developing a web-based version of the game that could be accessed by schools across the country. The platform needed to allow students to earn and collect coins and badges, and to have separate areas for students and teachers. The project was successful, with more than 15 schools signing up to trial the game.

Timeliness

5.0

Service Excellence

4.8

Value

4.9

Would Recommend

4.9

Awards

37394

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37801

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37943

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37399

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36646

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