The Curve

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The Curve, a software development firm, is in Sheffield, United Kingdom. They specialize in custom software development, web development, and mobile app development and were founded in 2019.

Client Insights

Industry Expertise

Business services

20%

Manufacturing

20%

Financial services

15%

Medical

15%

Education

10%

Information technology

10%

Non-profit

10%

Client Size Distribution

Small Business (<$10M) 25%

Midmarket ($10M - $1B) 65%

Enterprise (>$1B) 10%

Common Project Size

$10K-$49K 5 projects

<$10K 2 projects

$200K-$999K 1 project

Clients

This provider has not added their key clients.

Highlights from Recent Projects

Overall Rating

4.9
8 Reviews

The Curve successfully completed a custom software development project for Schools Plus, a social enterprise that rents out unused school facilities. The Curve was hired to transform the booking platform to enable self-service by schools and customers and to provide unique functionality. The vendor was chosen through a competitive tender process due to their potential for a strong working relationship. The project team consisted of a project manager, a project administrator, a business analyst, several developers, a quality controller, and additional expert input and senior developer involvement as required.

The Curve also worked on a mobile app development project for Fitwins, a motivational fitness platform. The company was in a critical stage of growth and needed urgent support when their third-party app maintenance provider could no longer assist them. The Curve was recommended by a successful tech mentor and was entrusted with securing the full tech stack for Fitwins and transferring all APIs, AWS, domains, and full stack. The team consisted of the CEO and a software engineer.

In addition, The Curve developed a web-based version of a math game for Arithmagicians, a company that creates math games. The project involved transforming the game from a paper-based version to an online version that schools all over the country could access. The game also featured a gamification concept where students could earn and collect coins and badges after completing challenges and improving their ranks. A portal was also developed for teachers and students to log into their accounts with access to relevant areas. The Curve was chosen due to their budget-friendly pricing and aligned company values.

Timeliness

5.0

Service Excellence

4.9

Value

4.9

Would Recommend

4.9

Awards

37399

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37943

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