AutoVRse
visit site- $5,000+
- 50 - 249 employees
- Bengaluru, India
AutoVRse is a AR/VR development company. They specialize in AR/VR development, web development, and enterprise app modernization and were founded in 2016. Their midsize team is Bengaluru, India-based.
Client Insights
Industry Expertise
20%
20%
15%
15%
10%
10%
5%
5%
Client Size Distribution
Small Business (<$10M) 15%
Midmarket ($10M - $1B) 15%
Enterprise (>$1B) 70%
Common Project Size
$50K-$199K 2 projects
Clients
This provider has not added their key clients.
Highlights from Recent Projects
AutoVRse was hired by a multinational Fortune 500 health and wellness company to develop 30 Virtual Reality (VR) modules. The goal was to address hazards and their associated risks, and to train the contractual workforce and fresh engineers. The company found AutoVRse through an online search and chose them for their competitive pricing, value for cost, and company values. A team of 2-5 employees from AutoVRse worked on this project, providing training to the workforce on how to use the Oculus Quest 2 device and offering backend support with assessments.
The energy industry engaged AutoVRse to co-develop Extended Reality (XR) applications. AutoVRse was found through the company's incubator and was chosen due to their high ratings, proximity to the company's location, competitive pricing, cultural fit, and value for cost. A team of 6-10 employees from AutoVRse was assigned to this project, which involved developing over 10 bespoke Augmented Reality (AR) and VR applications.
AutoVRse was contracted by a cement manufacturing company to provide corporate training and coaching. The objective was to train the workforce, reduce incidents, and increase training coverage. AutoVRse was found through an online search and was selected due to their high ratings, competitive pricing, cultural fit, value for cost, and customer focus. A team of 6-10 employees from AutoVRse worked on this project, training and evaluating over 14,000 workers across 30 different modules. As a result, lost time injuries were reduced by 50%, potential fatal injuries were reduced by 37%, and the Lost Time Injury Frequency Rate was reduced by 45%.