Slash

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Slash is a digital product foundry founded in 2016 and located in Singapore. With over 50 employees on board, they specialize in custom software development, mobile app development, UI/UX design, product design, and more, serving small and mid-sized clients across many industries. 

Client Insights

Industry Expertise

Education

15%

Financial services

15%

Government

10%

Information technology

10%

Real estate

10%

Telecommunications

10%

Arts, entertainment & music

5%

Business services

5%

Consumer products & services

5%

Client Size Distribution

Small Business (<$10M) 40%

Midmarket ($10M - $1B) 20%

Enterprise (>$1B) 40%

Common Project Size

$200K-$999K 7 projects

<$10K 3 projects

$50K-$199K 2 projects

Clients

  • AXA
  • PERSOLKELLY

Highlights from Recent Projects

Overall Rating

4.8
18 Reviews

Slash successfully completed a project for PERSOL Asia Pacific, a staffing and recruiting company. The project aimed to automate the recruiting process by generating best-matched candidates based on their resume information compared to job descriptions. Slash developed a cloud-based web application using technologies including React, PostgreSQL, and Lambda functions, along with an external AI matching service and an API integration with Bullhorn. The final product was delivered in September 2022, after which a three-month maintenance period was initiated. The client was satisfied with the work done by Slash, which they found capable and professional.

For a financial services company, Slash was tasked with the design, development, and maintenance of a trading platform. The company CEO found Slash through a referral and chose them for their professionalism and expertise. The team from Slash consisted of 6-10 employees who were responsible for delivering a fully functional trading platform. The client was pleased with the work delivered by Slash and appreciated their dedication to the project.

In a project for Kuak Pte Ltd, a game development company, Slash was hired to design, develop, and commercialize a casual mobile game. They were also tasked with optimizing user acquisition, retention, and monetization. The game development included basic branding with naming, icon, and brand identity. The project also involved the management of acquisition strategy and campaigns, user testing, and interviews. The result was four versions of the game, weekly performance reports, and weekly strategy workshops. The client was satisfied with the value for cost and the alignment of company values.

Timeliness

4.5

Service Excellence

4.6

Value

4.4

Would Recommend

4.8

Awards

108625

2024

108617

2024

37517

2022

37302

2022