Gramercy Tech

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Gramercy Tech is a boutique technology company offering UX/UI design, custom software development, AR/VR development, and IT consulting services. Founded in 2003, Gramercy Tech has a team of about 30 employees who work with clients across industries – business services, consumer products, education, and more.

Client Insights

Industry Expertise

Business services

10%

Consumer products & services

10%

Education

10%

Energy & natural resources

10%

Gaming

10%

Information technology

10%

Media

10%

Medical

10%

Other industries

10%

Real estate

10%

Client Size Distribution

Small Business (<$10M) 20%

Midmarket ($10M - $1B) 30%

Enterprise (>$1B) 50%

Common Project Size

$50K-$199K 12 projects

$10K-$49K 4 projects

$200K-$999K 3 projects

Clients

  • Acxiom

Highlights from Recent Projects

Overall Rating

4.9
29 Reviews

Gramercy Tech collaborated with IMG, a sports marketing and event production company, to develop an interactive e-sports event. They created and managed the technology behind the registration and membership processes for the event. Spectators were given customized RFID bands that tracked their interactions. Gramercy Tech also set up scanning kiosks around the venue and integrated the collected data with other partners' technologies. The project started in December 2018 and was successfully completed in July 2019.

In another project, Gramercy Tech was hired by a large media corporation to create an immersive and interactive activation for their Nickelodeon booth at San Diego Comic-Con. The team developed a custom game that aligned with the Spongebob Squarepants theme, where participants competed to create the most Krabby Patties within a time limit. The team of 4-5 people accompanied the client to Comic-Con to set up the booth. The project started in January 2019 and was completed in September of the same year.

Gramercy Tech also worked with MKG to develop a digital ticketing system for a food festival. Using RFID technology, they developed a custom system to check people into the event and track their food choices. Attendees were given RFID-enabled wristbands that were tracked throughout the event. The team was also present at the festival to oversee check-in, distribute wristbands, and troubleshoot any issues. The project took place from March to April 2019.

Timeliness

4.7

Service Excellence

4.9

Value

4.8

Would Recommend

4.9